I've managed to pile up some recipes so I'll see if there's anything I can add later. Fallout Shelter now gives you the ability to jerry-rig high-end weapons and armor. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Assigning the right dwellers to their relevant jobs is extremely important for optimising efficiency and keeping your dwellers happy. Same as for power plants and resource production. Told them to make a tactical junk jet. How to craft weapons from blueprints found during missions, You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Weaponsmith achievement in Fallout Shelter: Crafted 10 Weapons - worth 10 Gamerscore. Rare weapons start at 1 rare junk for the worst BB gun, and go up to 6 rare junk for the plasma rifles. All of a sudden entirely new mechanics exist you know nothing about. Be sure to be on the lookout for what raiders are carrying, as they can sometimes be … Only the VERY best vaults are at that point. When you do get one, equip it on a Vault Dweller at your Vault’s door. Look at the price when you try to sell it. BUILD THE PERFECT VAULT Create a brighter future…underground! The mobile hit released a new update today, developer Bethesda announced , that adds crafting. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Note that the animations have no bearing on damage being dealt. Also, there is no way to identify and remove common junk in app is there? Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. This means a 90% reduction in crafting time on anything you make. I have 3 dwellers in there (Interesting that you CANNOT make a smaller than 6 person room, missed that first time I created a room!). Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! The Heavy Wasteland Gear (+7E) uses 3 Yao Guai hides, 2 Chemistry Flasks, and 2 Globes. Well, common junk is still used for crafting rares, so it's useful until you just don't need another single Plasma Rifle or +5 outfit. Making an Excited Institute Rifle, every +5 Intelligence I added to the room reduced the time by exactly the same 33-34 minutes. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! I have a feeling it's gonna be hugely helpful. Legendary outfits with 7 stat points use 5 legendary junk and usually 4 rare, although some seem to use 2. My crafting room has six full SPECIAL dwellers, all wearing +7 str Commander Fatigues. Great work. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Crafting str armor takes a little over 10h. Gonna have to fire that puppy up again and see what all the fuss is about. My legendary builds dropped from 9 days each to between 2.5 and 3.5 days. This may change as I find more recipes. As for the dwellers themselves, I'm moving my first generation max stat dwellers (levelled up with E+3 and E+4 suits) from explorers to crafters as soon as my second generation max stat dwellers (levelled up with E+7) reach level 50 and can take their place. Jan13. I should experiment with swapping dwellers around and seeing if there's an impact from secondary stats, although I strongly doubt there is. Fallout Shelter Update 1.4 Guide: Where to find junk and how to craft legendary weapons and outfits. ALL rare outfits seem to use 4 rare items and 5 common. The number of rare junk items increases with the quality of the item. A large majority of rare outfits use 4 Teddy Bears. In Fallout Shelter is only a few weapons worth to craft: Plasma Rifle Excited Institute rifle Pressurized Flamer MIRV (support, because is horribly low RoF. You should have a complete knowledge about the Special stats or each dweller and the rooms used by them. For the unique blueprints, you need the room upgrade again, i think you need 75 dwellers then. I find the game pretty intriguing. Put them in the biggest +E you have. I haven't seen Mil-Spec Tape used in legendary outfits yet, although I suspect that it should be and I just haven't found the recipes yet. Bethesda has detailed the … : This isn't exactly right, as it would allow a room of +17 dwellers to make everything instantly. :). Like give 2 dwellers strength boosts and then 2 dwellers agility boosts, etc. This video has 1080p HD PC gameplay footage, but it's also available on iOS and Android devices. =). Update 1.4 for Fallout Shelter introduces crafting, which allows you to turn junk into weapons and armor. New rooms have also been added to better facilitate crafting as well as Barbershop, where you can customise how your Fallout Shelter dwellers look. Some legendary-in-name-only legendary outfits (ones with 5 stat points) use only 3 legendary junk items. Fallout Shelter is due for another major update very soon.The biggest update yet for Fallout Shelter is coming soon to all platforms. BUILD THE PERFECT VAULT Create a brighter future…underground! Common send for 2. Alternatively, players will be able to craft these items themselves. Im currently training a huge batch of dwellers to have max stats. Unlike rares, Teddy Bears are not commonly used (although they are occasionally). Fallout Shelter is a mobile game where you create and manage your on vault as a overseer at Vault-Tec. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. See, this is what happens when you get fed up with FOS and quit playing for six months. © Valve Corporation. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. Sometiems you can use x2 Vengeance and x1 MIRV for quest, and give Dwellers in rooms some MIRVs) Vengeance (Absolutely best weapon in game! March 4, 2016 18:23 GMT . So Intelligence is the stat we should train our crafting dwellers in, or do the other stats have an effect as well? Check ! Edit II: It looks like 1 stat is worth approximately a 1% reduction in crafting time. Mean Green Monster. Very cool. New comments cannot be posted and votes cannot be cast. There are a variety of weapons featured in Fallout Shelter. All rights reserved. For items in other Fallout games, please see "Item". Just your rare blueprints. Of the 38 rare recipes on the spreadsheet so far, 22 of them use 4 Teddy Bears. Doesn't matter if it was by going from 5 to 6 dwellers, or swapping from +E to +I outfits. I need to do more experimenting for the exact mechanic. I'm still trying to find an in-order items list to fill in some of my lower tier gaps. Stockpile those until you get the recipe! Common items ARE junk. *** Fallout Shelter requires at least an iPhone 5, iPad 3, or iPad mini 2. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Don't craft common items. To get junk, open up those lunchboxes, or go exploring. Find guides to this achievement here. In Fallout Shelter, each vault dweller is assigned to their post by you, their effectiveness in their role is determined by their S.P.E.C.I.A.L stats. Rare items will use a mix of rare and common junk. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. There are 60 legendary weapons which appear with a yellow badge. Swapping them to all +5 str gear it is now set to take 6 and change, over a 25% benefit. I gotta memorize what is common, rare and legendary junk? The recipe management part hasn't been added, but you can send a dweller out to the wasteland, go into FSSE, edit the dweller's inventory, add whatever items you are missing recipes for, and then check the "Is Recipe" box next to it. Next Fallout Shelter Update Includes Crafting, Parrots, More Thanks for posting this. Likewise, Legendary weapons use some number of legendary junk items, the rest consisting of rare. Find guides to this achievement here. Fallout Shelter is all about managing the dwellers and resources properly. Me and a couple other helpful people have added the missing legendary weapons to the list. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. Secondary stats don't affect time, as expected - swapping a +I only dweller for a maxed super-dweller did not change the crafting time. Outfits and weapons "straight from Fallout 4" can be found in lunchboxes. If you follow The Rad-Lands on Twitter, you might know I’ve been playing a lot of Fallout: Shelter recently. Some weapons can only be crafted in the workshop a… That spreadsheet is phenomenal. The Fire Hydrant Bat is the best melee weapon in Fallout Shelter. So from what I can tell, 10 hours is as low as you can get a legendary to go. There are multiple weapons that can be found during Fallout Shelter's gameplay. Thought this bit of info might be useful in helping you fill out the remaining/missing items on the spreadsheet. Estimated trophy difficulty: 2/10; Approximate amount of time to platinum: 30-40 hours; Offline Trophies: 35 (1, 4, 10, 20); Number of missable trophies: 1 – More Than Handy (because it’s glitched you must do it before ‘Interior Designer’); Glitched trophies: 1 – More Than Handy (can only be unlocked if you do it in one session without closing the game) OK I just created a fresh weapon crafting room. Note: I’ve only included 1 weapon of each type, as there are 5 missile launchers that are stronger than half of the list. I had assumed that the only stat that affected the length of crafting was whatever the primary stat is for making the item. Like S P E and A for weapon crafting and A I E C and S for outfit rooms. Editception! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Legendary weapons start at 1 legendary junk, and also use 3, 4, or 5 rare junk - no common junk is used in legendary weapons. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. Rooms only run on one stat, so max out the stat for the room. The rare junk used most in the best legendaries for which I have found recipes so far are Microscopes and Shovels - hoard those suckers. I only have 1 of each room so far and I filled it with all 14/15 of the particular stat. Tired of waiting days for a weapon or outfit to finish crafting in Fallout Shelter? The damage is determined entirely by the sum damage of weapons … Obviously, common items use only common junk. With NO strength armor but all of them at 10 str it was set to take 8 hours 45 minutes. Scraptastic achievement in Fallout Shelter: Scrapped 500 items - worth 50 Gamerscore. BUILD THE PERFECT VAULT Create a brighter future…underground! Welcome to my Fallout Shelter Let's Play! Save extra +5 and +4 outfits for each stat in your warehouse. To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk. After that, sell off all your common in one go, and as your explorers come back from the wasteland, go through their inventory after selling common items, and tap all the common junk. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Do the str/per stats of the dwellers affect how long crafting takes? Likewise, legendary items use a mix of legendary and rare junk, more legendary junk in better items. For details, please see the respective articles. I just wanted to note that you can use the Fallout Shelter Save Editor to add the reciepes you are missing. Thanks for your quick replies ! I'd like your help collecting more data on the collectible recipes in the game, especially legendaries, so I can get an idea of the best item to craft with each piece of junk. Wasteland, quest and all other things) Press question mark to learn the rest of the keyboard shortcuts. Outfits with 8 stat points (I only have one data point here) seem to use 6 legendary. You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. Most use 4 of the same rare, some split 2 and 2. This helps to provide a larger variety of weapons. I didn't examine the rare items but by a raw count and everything seeming to be there, I think the list is 100% complete! Fallout Shelter Trophy Roadmap. All trademarks are property of their respective owners in the US and other countries. The only common item worth crafting is Wasteland Gear early on/in Survival mode. Tag Archives: Fallout weapon crafting The Interactivity Curve of Fallout: Shelter. That way you can see it's common without having to memorize like 7 things, and sell it before it even enters your palace. I have a Google Spreadsheet with mine that should be publicly editable, go ahead and add yours in the appropriate places and we can get an even better idea of what junk is, well, not junk. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Nice spreadsheet! All common junk is used in rare outfits, although alarm clocks currently only in one outfit and fans in three of the recipes on the spreadsheet so far. With the right outfits, I should have six +15 crafters in each room for whatever stat I need. Bethesda has added new rooms to Fallout Shelter, namely the Weapon and Armour crafting rooms, and it's here you'll be able to turn junk into useful items and … If you're crafting a weapon that uses P to craft, put them in +5/+7 P outfits. Update 1.4 brought the total to 175 unlockable weapons by added 36 weapons which can only be obtained through crafting. The version 1.4 update will introduce a new crafting system to the game, allowing players to create armor and weapons for their Dwellers. Español - Latinoamérica (Spanish - Latin America). Are they under level 50? Teddy Bears seem to be INCREDIBLY important for crafting rares. With the recipes I have, however, the most USEFUL common junk are alarm clocks (by far), magnifying glasses, and toy cars - they're the only common junk used in weapons with 14 or higher average damage, except fans which are used in the 13-15 combat shotgun. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. By Oliver Cragg. You can craft it inside your Vault, so keep an eye out for the plans and get them in action as soon as you can. Looks like you're using new Reddit on an old browser. Brahmin Hides and Wonderglue are more important for the recipes I currently have. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! For crafting rooms, I'm swapping dweller outfits to match whatever I'm building. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. Crafting time reduction from SPECIAL stat seems to be a percentage of the base amount remaining. - GameZone Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Outfits help immensely in this regard, boosting several stats to assist your dwellers in their jobs. Fallout Shelter has some new tools in its important quest for user retention. Globes and Cameras are also used in some very good weapons. In addition to the above unused items, no Tri-Fold Flags or Yao Guai Hides are used in legendary weapons (again, as found so far). : The content is not described in full detail on this page. 10. Rare weapons do not use Baseball Gloves, Yarn, Brahmin Hides, or Teddy Bears, those are only used in outfits (that I have found so far). This page lists all items in Fallout Shelter. Stacking more of that stat should reduce crafting time exactly the same as it reduces collection times in resource rooms. Are they level 50? Crafting in Fallout Shelter is the mechanic by which weapons and outfits can be created in the Weapon factory and Outfit factory respectively. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Thank you for this. Tap on the crafting room itself, and a wrench will appear on the bottom of the screen. Stack those stats. Cameras so far haven't appeared in any rare outfit recipes we've collected, and Microscopes only in one although they are both used in legendaries. EDIT: Crafting time reduction percentage is linear by SPECIAL stat, I have confirmed with some simple tests. Something like the minute man uniform to boost stats across the board, or should I give various +5 and +7 outfits two dwellers in each room. They use either 3 or 5 common junk in addition. For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk #1 ; For an overview of Fallout Shelter content, please refer to "Fallout Shelter". If I can build +7s for them and have it make a difference I'll focus on those. 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